UPDATE 1/4/20 2pm: Digital Foundry has completed its testing of the release version of the Resident Evil 3 remake and found that the playable demo currently available to all users is indeed a good indication of performance in the retail game, meaning that of all the console versions available, PlayStation 4 Pro offers the most consistent experience and is our recommended pick. Meanwhile, as with the demo, Xbox One X trades too much in performance terms in exchange for its 2160p rendering. Traversing the console power ladder, frame-rates on the base consoles continue to be variable, with Xbox One S running at a disadvantage compared to PlayStation 4.
We asked Capcom for comment about the Xbox One X showing and got this statement: “Capcom is definitely aware of the fan feedback with regards to Xbox performance, so they may look into providing a solution sometime after launch.” From our perspective, we would hope to see the option to choose between higher frame-rates at 1620p (as per the X’s pixel count in Resident Evil 2 Remake) or an image quality mode for the current 2160p set-up.
In truth though, while the focus has been on Xbox One X’s issues, we also think that the option to lock console performance to 30fps would be a welcome addition to a prospective patch – and while this would be ideal for Xbox One X’s 2160p output, it would benefit the standard vanilla consoles especially. As you’ll see in the video report below, the inconsistency in frame-rate on the standard machines isn’t exactly ideal. We’ll report back if any update to the Resident Evil 3 remake appears.
ORIGINAL STORY: Another superb remake is on the horizon from Capcom with the Resident Evil 3 demo hitting PS4 and Xbox One consoles – showing how its RE Engine has evolved since the Resi 2 remake. Fans of the original Playstation game will be well prepared for what’s to come: it’s a more action-orientated take on the series from the word go – fewer puzzles and more focus on firepower to push through – with the threat of Nemesis looming around every corner. This is a marked departure from the last game too, not just in tone but also in how the RE Engine is deployed, with some major change seen in the Xbox One X rendition of the game.