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DF Direct Weekly: is PSVR2 the right hardware at the wrong time?

In this week’s DF Direct Weekly, myself, John Linneman and Alex Battaglia deliver our post-mortem on the PlayStation VR2 review window, responding to points made in coverage elsewhere and tackling a big bunch of questions about the technical make-up and capabilities of the new headset. On top of that, we test out a curious report of DLSS in Cyberpunk 2077 ‘working’ on select Nvidia non-RTX GPUs (spoilers: we think it’s just a bug) while the deficiencies of Wild Hearts on PC and the quality of the Tales of Symphonia remaster are discussed at length.

In terms of lingering questions in the wake of the PlayStation VR2 review cycle, we discuss the fact that Sony has delivered a wired headset in a world where Oculus has perhaps set the standard with a fully wireless solution, while we also discuss the system’s accessibility options and the quality of the screen itself.

And there’s more: it’s been established that the kit is pricey, but are you actually getting a viable display upgrade for regular ‘flat’ gaming into the bargain and does that add value to the hardware? Does it support VRR? Those are questions I had myself after watching John’s video review, which is why the answers can be found in the accompanying Eurogamer PlayStation VR2 written review!

00:00:00 Introduction00:01:11 News 01: PSVR2 Post Mortem00:28:38 News 02: Cyberpunk exposes DLSS support on Nvidia Turing GTX cards – but is it the real deal?00:36:01 News 03: Wild Hearts suffers PC performance woes00:46:32 News 04: Tales of Symphonia remastered disappoints00:51:10 News 05: Nuon DVD player console gets new lease on life with controller adapters00:55:52 DF Supporter Q1: Can DF still capture direct-feed footage off an undocked Switch?00:59:51 DF Supporter Q2: Why do PC games do a poor job of optimizing settings for your specific hardware?01:06:53 DF Supporter Q3: Could frame generation technology be used to offload game animation onto the GPU?01:08:36 DF Supporter Q4: Could DLSS 3 double the frame-rates of emulated retro games?01:10:54 DF Supporter Q5: Would FSR 1 style upscaling work for backwards compatible titles on consoles?01:12:51 DF Supporter Q6: The RTX 2000 series had a bit of a slow start with few RT titles, so should the RTX 3000 series have been the first to support RT instead?

In the wake of our discussion, I’ve been thinking a lot about PlayStation VR2 – perhaps because I’ve put in my own pre-order for the hardware and I can’t quite decide how that decision’s going to turn out in the longer term. Right now, I have zero hands-on experience with the kit and am relying somewhat on John’s expert opinion to guide my purchase, but I am wondering if what we’re looking at here is the right hardware at the wrong time.