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A big Eurogamer Christmas reading list to carry you through to the New Year

Hello, Bertie here, sitting in my armchair next to the fire. Here we are at the end of the year. I hope it holds some good memories for you. I also hope you manage to find some time to yourself, as the year closes, to rest and restore yourself to your dazzling best.

We’ve had a busy year on Eurogamer. Never is this more apparent than when I’m staring an enormous pile of pieces in the face, hoping to make some kind of list out of them. I like these lists because people miss things in the rush of the year. I miss things. And this season provides a chance to look back and highlight some of the great work gone by.

But to showcase everything would take forever, so instead, I’d like to showcase our writers. There’s an army of them, as will soon become apparent, and we’re enormously grateful for the wonderful richness they bring to our site. We couldn’t do it without them.

Here then, in no particular order, are the writers of Eurogamer and some of my favourite pieces produced this year. I’ve broken the list in two so you don’t scoff it all at once. And remember, if you really like someone’s work, you can find much more of it on their author page. Go on, indulge yourself.

And thank you for visiting Eurogamer. Without you, none of this would make sense. Actually, it would all seem a bit ridiculous. So cheers!

I’ve made it look nice haven’t I? Don’t worry, I’m spoiling it with Wham! Photo credit: Adobe.

Do you know what Halo: Infinite’s multiplayer really is? It’s a comedy, as Kaan Serin is at pains to explain.

Tom Phillips has been avidly playing Pokémon Go for five years now. He’s made friends, accidentally gatecrashed funerals, and worn out pairs of trainers. Here, he recollects his adventures in Pokémon Go.

Sometimes, a demo was all you needed. They had limitations but you found ways to defy them or stretch what was there. You found ways to make demos more. It’s a history Edwin Evans-Thirlwell is whisked back to as he recollects the joy of treating demos like a finished game.