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REPO gets health and crystal rebalancing, wobblier enemies, and a cannon

Semiwork has outlined the next batch of changes coming to its fan-favourite co-op horror game, REPO.

In a new, and brilliant, video, designer Pontus discussed a revamp of the game’s health and re-gen systems, as well as give us a sneaky peek at a devastating new weapon that’s slated to arrive, too.

After a cheeky nod to the not-remotely-secret spam-E-as-the-level-loads health glitch – which, sadly, will not be making a return any time soon – Semiwork said it was “listening to feedback”, including taking “another look at health balancing in general, as well as crystal balance”.